Game Developer
Bio
What is fun? At the core of all great games there is one specific attribute that keeps us coming back to it; fun. During my time at Columbia College Chicago I have studied the art of finding and identifying the fun in any video game as well as analyzing them to understand the best way of duplicating the feelings they produce. My education has given me experience with dozens of game development softwares including; Unity, Unreal, Construct, Hansoft, SVN, SourceTree, GitHub, and many more. The greatest skill I have to offer is not one of experience with a particular software but instead a deep understanding of design principles and intuitive design styles.
My passion above all other things is making people smile and laugh and thus far my career in game design has helped me satisfy that passion more than any other endeavor. If I make something and people are dissatisfied with it I make it my goal to figure out why and solve the issues that exist within it.
My Mission
My mission is to work as hard as possible to create fun, interesting and thought provoking content in the form of video games or commentary. I have a intuitive sense of curiosity that drives me to find out what makes an experience fun and the ability to duplicate that experience.