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Aiku is a first-person puzzle game developed in Unity. My job on this project was to design the one of the playable levels that took place in the memory of one of the characters. During this process I designed and implemented the playable space as well as programming mechanics and events relevant to the player’s interaction with the environment. I also was a major part of developing the systems in Trevor level such as the GMD (the device used to manipulate objects andpropell the player toward other objects), and the teleportation.

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